Ultima Underworld 2 Mac

Ultima Underworld Mac 

Ultima Underworld 2 Mac Ultima Underworld II: Labyrinth of Worlds Mac download, one click executable, nothing elase to download or install, just click and play.
  • Published by ORIGIN Systems, Inc.
  • Developed by Looking Glass Technologies, Inc.
  • Released 1993
  • Platforms DOS, PC-98


Ultima Underworld II: Labyrinth of Worlds Mac download


Ultima Underworld 1 Mac

Ultima Underworld 1 Mac 
Ultima Underworld 1 Mac Ultima Underworld 1 The Stygian Abyss download for Mac

Ultima Underworld: The Stygian Abyss Mac Download One click executable, nothing else to download or install, just click and play.
  • Published by ORIGIN Systems, Inc.
  • Developed by Blue Sky Productions
  • Released 1992
  • Platforms DOS, PC-98, PlayStation, Windows Mobile



Elder Scrolls Daggerfall Mac


 Daggerfall Mac Download




I've created a single click executable that allows you to play The Elder Scrolls Daggerfall on the Mac. Download the .zip file and extract. Click on the file inside to play the game, nothing else needed, no configuration, nothing. Just play. It will start in full screen mode, however ALT + ENTER will revert back to windowed mode.

Daggerfall Mac includes all the official Bethesda released (v2.13),  and the CD version of the game that includes the Intro and all the cut scenes. The Save game bug has been fixed, tested to work on Mac OSX 10.13 High Sierra.






If your interested, please see my current Elder Scrolls Daggerfall Remake Project:
http://www.paulrowlandapps.com/2014/01/daggerwind-screenshots.html

Dungeon Dude YouTube video

Dungeon Dude YouTube

Put together a quick (quick-ish) video, took a couple of hours using iMovie. Could have done it faster if I knew what I was doing with it however.

It shows basically version 0.3, which has most of the core elements needed for the game.
Dungeon Dude YouTube Video

Although the game does need a few more features, a Map for example, the next stage is to make what we have better. A better random dungeon, or more variation, more items, more enemies, more special effects (eye candy), and much, much more spit and polish.





iPhone Deployment

Dungeon Dude iPhone
Deployed a very UN-optimized version of Dungeon Dude to an iDevice, just as a checkpoint to see if everything still works out of the editor. A lot of development has gone on, and is kind of re-assuring to find out: A) It still works without crashing, and B) pretty good frame rate considering it on my crappy iPhone 3G.

Will forge on with more features without worrying too much about performance as have plenty of tricks still yet to come to squeeze out the frame rate.

Also been working on the resolution independence, designing iPad and iPhone GUI screens to work as a Universal app. (Quite challenging trying to fit masses of RPG type stats with buttons in a 480 x 320 legacy iPhone screen) Also been playing around with different 512 x 512 Icons, which undoubtedly will change over time, however will do for now.

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