Posted by PaulRowlandApps on 13:41

This is a totally random Daggerwind pic, nothing much update wise has been happening in the last few weeks due to work pressures and RL (Real Life) in general.
This is quite normal in the life of a part time hobbyist game programmer, and is to be expected. One of the great things is that there are no real pressures, deadlines, or bosses constantly banging on about things.
It recently dawned on me that I will eventually need to release something tangible, that is pretty cool and joined together, kind of like a real game that you can pick up and play for a good 15-20 minutes or so at least without noticing that it isn't really finished. Before...
Posted by PaulRowlandApps on 13:53

Back in the dungeon, tweaking the random dungeon generator for Daggerwind. Nothing that drastic has changed but haven't posted a recent dungeon shot in a while, so is kind of an excuse to add one really.
Looks deserted in the screenshot, but danger lurks just around the corner. Only have spiders and skeletons at the moment, however many more to follow.
Have added some more random placements, banners, barrels, crates and various other dungeon like props. The wall and floor textures are also randomly generated, some combinations looking slightly odd, but then again re-playing Elder scrolls Arena and Daggerfall, some of those interiors...
Posted by PaulRowlandApps on 13:07

Anvil of Dawn is one of the last non-3D first person role-playing game that relies on sprite animations. It skillfully uses transition effect to create a smooth grid based movement. One of the strong points about the game is the auto map implementation. You can choose one of the five characters to start with, each carries a different characteristic. The spells are categorized into four categories, which you have to pick the category at the start. Similar to magic, the weapon skills also being categorized into a few areas.
DreamForge Intertainment, (later Dreamforge Games) was founded as Event Horizon Software by James Namestka, Thomas...
Posted by PaulRowlandApps on 09:18

Lands of Lore: The Throne of Chaos is the first installment of the Lands of Lore series, It was developed by Westwood Studios and distributed by Virgin Games, Inc. The game presents a real-time,
three dimensional view from the character's perspective that is similar
to the interface used on the Dungeon Master game and the Eye of the Beholder series.
When Lands of Lore: The
Throne of Chaos came in 1993 or 1994, people were amazed. Not only did
the game have an intro that was one the most beautiful to that date, it
did also incorporate a good and interesting game-play. A funny
side-story to this whole game was...
Posted by PaulRowlandApps on 13:05

Been working on the random quest system that will end up in Daggerwind eventually. Have created a separate project, but will be easy to re-implement back in as I can export it as a package. This way I will be able to concentrate on the quest system itself, be able to refine and refactor as it progresses.
The aim is to create something similar to the Radiant quest system that Elder Scrolls Skyrim uses. (Maybe not so ambitious to start with, will just see how it evolves)
Initially I have defined the following states that represent the main stages of your standard RPG quest.
Initialise - Initialise quest
Offer - NPC Offer quest to player
Accept...
Posted by PaulRowlandApps on 12:07

Daggerwind endless terrain, seamless world without bounds which will one of the cornerstones in my quest to create an Elder Scrolls style indie RPG . The terrain is generated from a World Manager that creates a 1024 x 1024 array of 1024 x 1024 terrain tiles. The tiles are selected from a set based on a seed passed into a random number generator. This creates a seemingly random world, but will be exactly the same every time (So long as the seed is the same) This allows for persistence. I guess technically it's not endless, but just very, very big. Only a 3 x 3 grid around the player is rendered at anyone time, adding and removing tiles as you...
Posted by PaulRowlandApps on 13:38

Have re-visited the title screen as the first attempt wasn't particularly good. The camera pans in along a spline, the candle flickers and there's a little movement from the female model's idle animation.
The title text is a little better also. Will leave it alone for now as I think it works quite well, and don't really have the luxury of spending large amounts of time making it look perfect.
Although not that crucial to the game at this point, the plan is to create a tech demo that will have everything from start to finish. Splash, Menu, Character Creation, Character Customization. Then Random Dungeon, Random Town and Endless Terrain making...
Posted by PaulRowlandApps on 14:07

The NPC Quest and Dialog system I was planning on buying in from the Unity asset store. Wheels do not need to be re-invented, and if I have any chance of actually finishing this project, picking my battles is definitely key.
However, off the shelf quest systems seem to be geared towards hand crafted NPC's, not randomly generated at run time.
I've started to create my own NPC quest and dialog system that will fit better into the randomly generated world that I'm creating.
From the screenshot you can also see real game time being tracked with the day/night cycle and timed lights from the Tavern to the right.
Torem Kelg - Evil Alchemist
“Here...
Posted by PaulRowlandApps on 12:08

Here are some older screenshots of my Daggerfall remake project, Daggerwind. This is the game I've always been trying to make ever since first playing it. (Or perhaps Elder Scrolls I Arena) Many have said it looks more Arena-ish than Daggerfall. Either way, it's a game inspired by a combination of them both. Old school RPG, Massive randomly created world, Random dungeons, Towns, everything.
Will update the main site when I can remember the password, but until then here a couple screenshots of one of the towns, completely random, and in the style of Arena/Daggerfall, totally massive.
The Town can be easily as large as Daggerfall towns, it's...