![Daggerwind Random Town](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9-cgNGHAYw3i_WDmaWM9STxTDR0sCVh1nrTXeulh1TN3mz4fBKf_ICvRkyaKztkytd__KotVgxpRzVp83InY7ht0RndpgIMyK3zY6sUSfgMa9p6E9R6HSoKupCWqKORjpnX-vHu5Vqqnr/s320/daggerwind_town01.png)
Here are some older screenshots of my Daggerfall remake project, Daggerwind. This is the game I've always been trying to make ever since first playing it. (Or perhaps Elder Scrolls I Arena) Many have said it looks more Arena-ish than Daggerfall. Either way, it's a game inspired by a combination of them both. Old school RPG, Massive randomly created world, Random dungeons, Towns, everything.
Will update the main site when I can remember the password, but until then here a couple screenshots of one of the towns, completely random, and in the style of Arena/Daggerfall, totally massive.
![Daggerwind Random Town](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUW-fgL0rr_rNn6kFytLK7lZEEO3sjecwclqvpve1Z6w7gzZO8WRDvURGwxQQ7TUB25HxBKwyGJh1-ww8pwwDqSNGJIF3Q7zNTi125fuPIgBuraVQa1sZDzXFubD2W_g-S2ys2yKyzGJP7/s320/daggerwind_town02.png)
The Town can be easily as large as Daggerfall towns, it's comprised of an array 12 x 12 grid of tiles (can be more if required), each tile containing between 8 to a dozen separate buildings. The Random Town generator creates a 3 x 3 grid around the player, adding and removing tiles in the same way as the Infinite terrain generator.
More Daggerwind updates: http://www.paulrowlandapps.com/2014/02/daggerwind-npcs.html